Overworld

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Revision as of 17:38, 8 October 2022 by Squidboy (talk | contribs)

The Overworld is the layer where new players spawn, and where most early-game zones can be found. The overworld is the only layer where the day-night cycle can be perceived (1 minute in real life equals 4 minutes of realm time); during the day, the whole map is lit up and can be seen clearly, at night it looks like any underground level, being covered in darkness, with light only around players, light source tiles and magical attacks.

A fully zoomed-out view of the overworld's map

Journey's Dawn

Journey's Dawn

Journey's Dawn is the zone where newly created characters first spawn. Once you exit Journey's End there's no way to go back to it unless you still have your spawn point set to its temple.

Zone Type
This zone has no special properties.
Recommended Level
Any
Monsters in this zone
There are no monster spawns in this zone.
Entrances/Exits

Carlislian Fields

Carlislian Fields

Carlislian Fields is the first overworld map new characters enter after Journey's Dawn

Zone Type
This zone has no special properties.
Recommended Level
Any
Monsters in this zone
Entrances/Exits

Emberton

Town of Emberton

Emberton is the first Town the player comes across, this is the only place where you can buy Charms as of now.

Zone Type
Towns
Recommended Level
Any
Monsters in this zone
No monsters spawn in this zone
Entrances/Exits

Castle Wolverton

Castle Wolverton in the Overworld

Castle Wolverton is the zone where Trolls and its variations mainly spawn. According to official mirage lore, Castle Wolverton used to belong to the humans, but the trolls invaded and took over this castle, claiming it as theirs. Castle Wolverton has 2 Sublevels under the main floor.

Zone Type
This zone has no special properties.
Recommended Level
Level 2+
Monsters in this zone
Entrances/Exits

Widow's Plateau

Widow's Plateau in the overworld

Widow's Plateau is a zone with Spiders, but no Widows, ironically. It is south of Emberton, and has 1 Sublevel under the main floor.

Zone Type
This zone has no special properties.
Recommended Level
Level 3+
Monsters in this zone
Entrances/Exits

Cyclopian Lands

Cyclopian Lands in the overworld

Cyclopian Lands is a zone full of Cyclops (hence the name), with a couple of Cyclops Mystics hidden trough it

Zone Type
This zone has no special properties.
Recommended Level
Level 3+
Monsters in this zone
Entrances/Exits

Trollbane

Trollbane in the overworld

Trollbane is a small plateau with Spiders; some Troll corpses can be seen scattered through it, being the origin of this zone's name.

Zone Type
This zone has no special properties.
Recommended Level
Level 4+
Monsters in this zone
Entrances/Exits

Farthing Wood

Farthing Wood in the overworld

Farthing Wood is a forest where Cyclops Hunters live.

Zone Type
This zone has no special properties.
Recommended Level
Level 4+
Monsters in this zone
Entrances/Exits

Mossy Shelf

The Mossy Shelf

The Mossy Shelf is a peaceful zone between Lowlands and the Farthing Wood, no monsters spawn here, additionally, the Fire Enchanter Hedge can be found here.

Zone Type
This zone has no special properties.
Recommended Level
Any
Monsters in this zone
No monsters spawn in this zone
Entrances/Exits

Bastion of Lost Souls

The mysterious Bastion of Lost Souls
The inaccessible loot beyond the fence

The Bastion of Lost Souls is a small corridor located north of the Lowlands, only the entrance can be accessed, as you will find a fence blocking the path later on. On the leftmost end, some chests with an exclamation mark can be seen, as well as a hole, all inaccessible.

Zone Type
This zone has no special properties.
Recommended Level
???
Monsters in this zone
No monsters spawn in this zone
Entrances/Exits

Lowlands

The Lowlands

Lowlands is a big field where poisonous creatures live, it's the last zone before finding the town of Gilead.

Zone Type
This zone has no special properties.
Recommended Level
Level 10+
Monsters in this zone
Entrances/Exits

Gilead

Town of Gilead

Gilead is the southmost Town in the continent, closest to the wild nature than any other.

Zone Type
Towns.
Recommended Level
Any
Monsters in this zone
No monsters spawn in this zone
Entrances/Exits

Kilrathi Wilds

The Kilrathi Wilds

Kilrathi Wilds are plains surrounding a big ravine, a lot of Defilers spawn here.

Zone Type
This zone has no special properties.
Recommended Level
10+
Monsters in this zone
Defiler
Entrances/Exits

Hidden Grove

The Hidden Grove

Hidden Grove is a small path between trees, which are generally accessed trough a cave in Carlislian Fields, used to reach the Creeping Caverns

Zone Type
This zone has no special properties.
Recommended Level
Any
Monsters in this zone
Butterfly
Entrances/Exits

Ghostlands

The Ghostlands

Ghostlands is the at the bottom of the ravine surrounded by the Kilrathi Wilds, like the name implies, this area is full of Ghosts

Zone Type
PvP Zone.
Recommended Level
Level 45+
Monsters in this zone
Entrances/Exits

Orcish Lands

The Orcish Lands

Orcish Lands are plains where the basic Orcs live. There are a few towers scattered through them, and it has a beach in the top left corner.

Zone Type
PvP Zone.
Recommended Level
Level 65+
Monsters in this zone
Entrances/Exits

Lorule Fortress

The Fortress of Lorule

Lorule is a fortress located deeper in the Orcish Lands, in this fortress, stronger Orcs can be found in their headquarters to the left, as well as a farm to the right.

Zone Type
PvP Zone.
Recommended Level
Level 75+
Monsters in this zone
Entrances/Exits

Jericho

The Jericho Island

Jericho is an island located South-East of Emberton. This island is full to the brim with criminals, where their hideout can be found.

Zone Type
PvP Zone.
Recommended Level
Level 85+
Monsters in this zone
Entrances/Exits

Braconis

The Island of Braconis

Braconis is a big island located West of the Cyclopian Lands. This island is plagued with Wasps.

Zone Type
PvP Zone.
Recommended Level
Level 85+
Monsters in this zone
Entrances/Exits

King's End

King's End

King's End is a small island located south west of the Lorule Fortress, this island is governed by Berzerkers. It also has its own beach with Crabs in it

Zone Type
PvP Zone.
Recommended Level
Level 90+
Monsters in this zone
Entrances/Exits

Isle of Conquest

The Isle of Conquest

The Isle of Conquest is a "lobby" of some sort for the PvP Arena. in this island, you may choose to join the Red Team, the Blue team or simply to be a spectator in the Arena.

Zone Type
This zone has no special properties.
Recommended Level
Any
Monsters in this zone
No monsters spawn in this zone
Entrances/Exits

The Nexus

The Nexus

The Nexus is a small structure in the middle of the ocean. a lot of portals can be found here, which take you to each and every zone in both realms.

Zone Type
PvP Zone.
Recommended Level
Any
Monsters in this zone
All of them
Entrances/Exits
  • GM Powers, players can't access this place by normal means

Isle of Serenity

The Isle of Serenity

The Isle of Serenity is a small islands the Game Masters (GM) use as a resting place

Zone Type
PvP Zone.
Recommended Level
Any
Monsters in this zone
No monsters spawn in this zone
Entrances/Exits
  • GM Powers, players can't access this place by normal means
  • The Nexus (Portal)