Vocations
Upon choosing to create a new character, the player has to pick 1 out of the 4 currently available vocations (mostly called classes by the players) to play as. These 4 vocations are Knight, Ranger, Mage and Shaman.
Picking a vocation determines how much Stamina and Spirit the character gains every level, starting Health and Mana Regeneration, innate resistances to different Elements, which spells the character can unlock and use, the amount of experience required to level up each skill, starting items and which outfits the character can unlock (although some are unlockable for all characters regardless of gender/vocation).
All vocations start out with 5 Stamina (25 Health) and 1 Spirit (5 Mana), 5 Weak Potions and 5 Meat in their inventory and are level 10 in all 4 skills (Melee, Distance, Magic and Defence). All starting items, regardless of class, are Soulbound (cannot be traded with other players).
Something important to note that many new players don't realize until later on: all vocations can use all items as long as the requirements are met. No items require a specific class to be used.
Knight
| Stamina gain | 3 per level |
| Spirit gain | 1 per level |
| Starting Hp regen | 10 |
| Starting Mana regen | 5 |
| Innate resistances | 10% Physical |
| Knight Spells | Throwing Axe Devastate Execute Whirlwind Challenging Throw |
| Starting Items | Spiked Club Wooden Shield |
Knights are the fastest at leveling up Defence, but are a bit slower than other vocations when it comes to leveling up their main offensive skill (Melee in this case). They are also the slowest vocation when it comes to training Magic, taking them hundreds of hours of attacking with a staff or rod to level up even just a few times. These are the outfits Knights can unlock.
Ranger
| Stamina gain | 2 per level |
| Spirit gain | 2 per level |
| Starting Hp regen | 5 |
| Starting Mana regen | 5 |
| Innate resistances | 10% Nature |
| Ranger Spells | Volley Concussive Shot Headshot Scattershot + Conjuring all arrows |
| Starting Items | Wooden Bow Wooden Arrow x 1000 |
Rangers level up both Defence and Distance at a balanced speed, being slower than Knights at Defence and slower at Distance than Mages/Shamans are at Magic, but not leveling any skill particularly slowly. These are the outfits rangers can unlock.
Mage
| Stamina gain | 1 per level |
| Spirit gain | 2 per level |
| Starting Hp regen | 5 |
| Starting Mana regen | 10 |
| Innate resistances | 15% Fire 15% Ice 15% Energy 25% Death 25% Mana |
| Mage Spells | Elemental Strike Mind Games Explosion + Conjuring Mana, Ice, Fire, Energy and Death Runes |
| Starting Items | Warped Staff |
Mages level up their primary offensive skill (Magic) the fastest, while being the slowest at Defence. These are the outfits mages can unlock.
Shaman
| Stamina gain | 1 per level |
| Spirit gain | 2 per level |
| Starting Hp regen | 5 |
| Starting Mana regen | 10 |
| Innate resistances | 15% Physical 15% Nature 25% Death 15% Holy 25% Mana |
| Shaman Spells | Healing Hands Mind Games Divine Intervention + Conjuring Mana, Nature, Physical, Holy and Heal Runes |
| Starting Items | Cracked Rod |
Shamans share the same primary offensive skill with Mages, as well as leveling it and Defence up as fast as them. Shamans can also use their Spells with a mace as well as level up Melee much faster than Mages or Rangers. These are the outfits Shamans can unlock.