Overworld: Difference between revisions
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The [[Overworld]] is the layer where new players spawn, and where most early-game zones can be found. The overworld is the only layer where the day-night cycle can be perceived (1 minute in real life equals 4 minutes of realm time); during the day, the whole map is lit up and can be seen clearly, at night it looks like any underground level, being covered in darkness, with light only around players, light source tiles and magical attacks. | [[Category:The Realm]]The [[Overworld]] is the layer where new players spawn, and where most early-game zones can be found. The overworld is the only layer where the day-night cycle can be perceived (1 minute in real life equals 4 minutes of realm time); during the day, the whole map is lit up and can be seen clearly, at night it looks like any underground level, being covered in darkness, with light only around players, light source tiles and magical attacks. | ||
[[File:Overworld.png||500px|border|right]] | [[File:Overworld.png||500px|border|right]] | ||
Revision as of 18:08, 8 October 2022
The Overworld is the layer where new players spawn, and where most early-game zones can be found. The overworld is the only layer where the day-night cycle can be perceived (1 minute in real life equals 4 minutes of realm time); during the day, the whole map is lit up and can be seen clearly, at night it looks like any underground level, being covered in darkness, with light only around players, light source tiles and magical attacks.
Journey's Dawn
Journey's Dawn is the zone where newly created characters first spawn. Once you exit Journey's End there's no way to go back to it unless you still have your spawn point set to its temple.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Any
- Monsters in this zone
- There are no monster spawns in this zone.
- Entrances/Exits
- New character creation
- Emberton Sewers (B1) (South)
Carlislian Fields
Carlislian Fields is the first overworld map new characters enter after Journey's Dawn
- Zone Type
- This zone has no special properties.
- Recommended Level
- Any
- Monsters in this zone
- Entrances/Exits
- Emberton Sewers (B1) (North-West)
- Emberton (North)
- Castle Wolverton (South-East)
- Widow's Plateau (South)
- Cyclopian Lands (South-West)
Emberton
Emberton is the first Town the player comes across, this is the only place where you can buy Charms as of now.
- Zone Type
- Towns
- Recommended Level
- Any
- Monsters in this zone
- No monsters spawn in this zone
- Entrances/Exits
- Carlislian Fields (South)
- Emberton Sewers (B1) (Holes)
- Gilead (By Ferry)
- Farthing Wood (By Ferry)
- Jericho (By Ferry)
- Isle of Conquest (By Ferry)
Castle Wolverton
Castle Wolverton is the zone where Trolls and its variations mainly spawn. According to official mirage lore, Castle Wolverton used to belong to the humans, but the trolls invaded and took over this castle, claiming it as theirs. Castle Wolverton has 2 Sublevels under the main floor.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Level 2+
- Monsters in this zone
- Entrances/Exits
- Carlislian Fields (North-West)
- Castle Wolverton (B1) (Holes)
- Widow's Plateau (West)
- Trollbane (South)
- [[Skittering Tunnel [(B1)]] (Hole on far right)
Widow's Plateau
Widow's Plateau is a zone with Spiders, but no Widows, ironically. It is south of Emberton, and has 1 Sublevel under the main floor.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Level 3+
- Monsters in this zone
- Entrances/Exits
- Carlislian Fields (North)
- Farthing Wood (South)
- Cyclopian Lands (West)
- Castle Wolverton (East)
- Widow's Plateau (B1) (Hole)
Cyclopian Lands
Cyclopian Lands is a zone full of Cyclops (hence the name), with a couple of Cyclops Mystics hidden trough it
- Zone Type
- This zone has no special properties.
- Recommended Level
- Level 3+
- Monsters in this zone
- Entrances/Exits
- Carlislian Fields (North)
- Widow's Plateau (East)
- Farthing Wood (South-East)
- Braconis (By Ferry)
- Cyclopian Lands (B1) (Holes)
Trollbane
Trollbane is a small plateau with Spiders; some Troll corpses can be seen scattered through it, being the origin of this zone's name.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Level 4+
- Monsters in this zone
- Entrances/Exits
- Castle Wolverton (North)
- Mossy Shelf (South)
- Kilrathi Wilds (South-East)
- Farthing Wood (West)
- Trollbane (B1) (Hole)
Farthing Wood
Farthing Wood is a forest where Cyclops Hunters live.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Level 4+
- Monsters in this zone
- Entrances/Exits
- Widow's Plateau (North)
- Trollbane (East)
- Cyclopian Lands (West)
- Mossy Shelf (South)
- Castle Wolverton (B1) (Hole)
Mossy Shelf
The Mossy Shelf is a peaceful zone between Lowlands and the Farthing Wood, no monsters spawn here, additionally, the Fire Enchanter Hedge can be found here.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Any
- Monsters in this zone
- No monsters spawn in this zone
- Entrances/Exits
- Farthing Wood (North)
- Lowlands (South)
Bastion of Lost Souls
The Bastion of Lost Souls is a small corridor located north of the Lowlands, only the entrance can be accessed, as you will find a fence blocking the path later on. On the leftmost end, some chests with an exclamation mark can be seen, as well as a hole, all inaccessible.
- Zone Type
- This zone has no special properties.
- Recommended Level
- ???
- Monsters in this zone
- No monsters spawn in this zone
- Entrances/Exits
- Lowlands (North-East)
Lowlands
Lowlands is a big field where poisonous creatures live, it's the last zone before finding the town of Gilead.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Level 10+
- Monsters in this zone
- Entrances/Exits
- Mossy Shelf (North)
- Cuddling Corner (B1) (Hole)
- Gilead (South)
- Lowland Mines (B1) (Rightmost Hole)
Gilead
Gilead is the southmost Town in the continent, closest to the wild nature than any other.
- Zone Type
- Towns.
- Recommended Level
- Any
- Monsters in this zone
- No monsters spawn in this zone
- Entrances/Exits
- Lowlands (North)
- Kilrathi Wilds (North-East)
- Emberton(By Ferry)
- Lorule Fortress(By Ferry)
- King's End(By Ferry)
- Isle of Conquest(By Ferry)
Kilrathi Wilds
Kilrathi Wilds are plains surrounding a big ravine, a lot of Defilers spawn here.
- Zone Type
- This zone has no special properties.
- Recommended Level
- 10+
- Monsters in this zone
- Defiler
- Entrances/Exits
Hidden Grove
Hidden Grove is a small path between trees, which are generally accessed trough a cave in Carlislian Fields, used to reach the Creeping Caverns
- Zone Type
- This zone has no special properties.
- Recommended Level
- Any
- Monsters in this zone
- Butterfly
- Entrances/Exits
- Carlislian Fields (B1) (South)
- Creeping Caverns (B1) (North Portal)
Ghostlands
Ghostlands is the at the bottom of the ravine surrounded by the Kilrathi Wilds, like the name implies, this area is full of Ghosts
- Zone Type
- PvP Zone.
- Recommended Level
- Level 45+
- Monsters in this zone
- Entrances/Exits
- Lowland Mines (B1) (North)
- Ghostlands (B1) (East)
Orcish Lands
Orcish Lands are plains where the basic Orcs live. There are a few towers scattered through them, and it has a beach in the top left corner.
- Zone Type
- PvP Zone.
- Recommended Level
- Level 65+
- Monsters in this zone
- Entrances/Exits
- Creeping Caverns (B1) (East Hole)
- Lorule Fortress (West and South)
Lorule Fortress
Lorule is a fortress located deeper in the Orcish Lands, in this fortress, stronger Orcs can be found in their headquarters to the left, as well as a farm to the right.
- Zone Type
- PvP Zone.
- Recommended Level
- Level 75+
- Monsters in this zone
- Entrances/Exits
- Orcish Lands (North-East)
- King's End(By Ferry)
- Gilead(By Ferry)
Jericho
Jericho is an island located South-East of Emberton. This island is full to the brim with criminals, where their hideout can be found.
- Zone Type
- PvP Zone.
- Recommended Level
- Level 85+
- Monsters in this zone
- Entrances/Exits
- Emberton(By Ferry)
- Outlaw Hideout (B1) (Portal to the east)
Braconis
Braconis is a big island located West of the Cyclopian Lands. This island is plagued with Wasps.
- Zone Type
- PvP Zone.
- Recommended Level
- Level 85+
- Monsters in this zone
- Entrances/Exits
- Cyclopian Lands(By Ferry)
King's End
King's End is a small island located south west of the Lorule Fortress, this island is governed by Berzerkers. It also has its own beach with Crabs in it
- Zone Type
- PvP Zone.
- Recommended Level
- Level 90+
- Monsters in this zone
- Entrances/Exits
- Gilead(By Ferry)
- King's End (B1) (Hole)
Isle of Conquest
The Isle of Conquest is a "lobby" of some sort for the PvP Arena. in this island, you may choose to join the Red Team, the Blue team or simply to be a spectator in the Arena.
- Zone Type
- This zone has no special properties.
- Recommended Level
- Any
- Monsters in this zone
- No monsters spawn in this zone
- Entrances/Exits
The Nexus
The Nexus is a small structure in the middle of the ocean. a lot of portals can be found here, which take you to each and every zone in both realms.
- Zone Type
- PvP Zone.
- Recommended Level
- Any
- Monsters in this zone
- All of them
- Entrances/Exits
- GM Powers, players can't access this place by normal means
Isle of Serenity
The Isle of Serenity is a small islands the Game Masters (GM) use as a resting place
- Zone Type
- PvP Zone.
- Recommended Level
- Any
- Monsters in this zone
- No monsters spawn in this zone
- Entrances/Exits
- GM Powers, players can't access this place by normal means
- The Nexus (Portal)























